Quick Facts
  • Level: 20
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Rupture

Rupture
Melee Range
Instant
Requires Melee Weapon
Inflicts Physical damage to an enemy every 2 sec. for 10 sec.

Aura

Rupture
Physical damage inflicted every 2 sec.
10 seconds remaining

Spell Details

Duration 10 seconds
School Physical
Mechanic Bleeding
Dispel type n/a
GCD category n/a
Cost None
Range 5 yards (Combat Range)
Cast time Instant
Cooldown n/a
GCD 1 second
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Effect #1 Apply Aura: Periodic Damage
Value: 30
Interval: 2 seconds
Mechanic: Bleeding