Quick Facts
  • Requires Level 60
  • Class: Hunter
  • Training cost: 22
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Deterrence

Deterrence
Instant1 min cooldown
Requires Melee Weapon
When activated, increases parry chance by 100%, reduces the chance ranged attacks will hit you by 100% and grants a 100% chance to deflect spells. While Deterrence is active, you cannot attack. Lasts 5 sec.

Aura

Deterrence
Parry chance increased by 100%, chance for ranged attacks to miss you increased by 100%, 100% chance to deflect spells, and unable to attack.
5 seconds remaining

Spell Details

Duration 5 seconds
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 0 yards (Self Only)
Cast time Instant
Cooldown 1.5 minutes
GCD 0 seconds
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Effect #1 Apply Aura: Mod Parry Percent
Value: 100
Effect #2 Apply Aura: Deflect Spells
Value: 100
Effect #3 Apply Aura: Pacify