Quick Facts
  • Requires   Enchanting (190)
  • Difficulty: 190 210 230 250
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Enchant Weapon - Winter's Might

Enchant Weapon - Winter's Might
5 sec cast
Tools:

Reagents:

Permanently enchant a melee weapon to increase Frost spell power by 7.

Reagents

 
Large Glowing Shard
3
3
3
3
3
3
3
3
3
3
 
Greater Mystic Essence (3)
2
2
2
2
2
2
2
2
2
2
 
Wintersbite (2)
3
3
3
3
3
3
3
3
3
3
 
Vision Dust (3)

Spell Details

Duration n/a
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 0 yards (Self Only)
Cast time 5 seconds
Cooldown n/a
GCD 0 seconds
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords, Miscellaneous
Effect #1 Enchant Item Permanent: (+7 Frost Spell Damage)