Quick Facts
  • Level: 1
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Vibrant Blood

Vibrant Blood
30 yd range
2 sec cast
While affected, the target cannot use stealth or invisibility.

Aura

Vibrant BloodMagic
Cannot use stealth or invisibility.
Spell casting time increased by 20%.
Damage done by magical spells and effects increased by 10%.

1 minute remaining

Spell Details

Duration 1 minute
School Nature
Mechanic n/a
Dispel type Magic
GCD category n/a
Cost None
Range 30 yards (Medium Range)
Cast time 2 seconds
Cooldown n/a
GCD 0 seconds
Effect #1 Apply Aura: Mod Resistance Flat (Physical)
Effect #2 Apply Aura: Mod Casting Speed (not stacking)
Value: -20
Effect #3 Apply Aura: Mod Damage Done Percent (Holy, Fire, Nature, Frost, Shadow, Arcane)
Value: 10