Quick Facts
  • Level: 20
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Open Wound

Open Wound
Melee Range
Instant
Requires Melee Weapon
Inflicts Physical damage to an enemy every 3 sec. and increases damage taken by 15% for 15 sec.

Aura

Open Wound
Physical damage inflicted every 3 sec and increases damage taken by 15%.
15 seconds remaining

Spell Details

Duration 15 seconds
School Physical
Mechanic Bleeding
Dispel type n/a
GCD category n/a
Cost None
Range 5 yards (Combat Range)
Cast time Instant
Cooldown n/a
GCD 0 seconds
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Effect #1 Apply Aura: Periodic Damage
Value: 10
Interval: 3 seconds
Mechanic: Bleeding
Effect #2 Apply Aura: Mod Damage Taken Flat
Value: 15